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- Hi guys!
-
- I don't understand what is happening to me, but the more I
- model/experiment/animate the more stupid problems I have!!!
-
- Now, I am doing a logo that is suposed to be made of flames. I did the usual
- 'flame texture' trick (with the back side of the logo with yellow color and
- the front side red color) and I decided to add some movement to the logo
- itself, aplying a fractal bumps displacement map.
-
- In order to do it, I used the Logotron macro (to make round text) and tripled
- every polygon with more than 3 sides. I checked for all non-planar and I have
- a nice Logo made of triangles only.
-
- When I render it (with the displacement map) There are some very bright lines
- and/or spots in some places of the logo (it's always in the same place) and I
- have no idea why they are there since I just have triangles!!!
-
- Anyone have a clue of what is going on?!
-
- PS: Following the sugestion of someone in the list, I set the stack size of
- Modeler to 22,000 (Layout is 44,000) and I still have crashes and overflow
- errors when importing/exporting. What's the point of having an Amiga version
- if I can't use this feature?!
-
-
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- / / | fmartins@esoterica.pt
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